By Ed Mason, Deputy Head (Staff), Head of Digital Learning
It seems that barely a day goes by without a public plea from business, government and educationalists for greater emphasis on coding, computing and future jobs, while others warn of the significant risks of the fourth industrial revolution to jobs, health and society.
The development of artificial intelligence, machine learning and ever greater automation, as well as increased global competition as barriers to entry diminish in an increasingly borderless online world, makes this a hugely dynamic and rapidly changing arena. A growing part of this sector is the Games industry: Newzoo Analytics estimates that there are currently 2.3 billion gamers across the world who will spend $137.9 billion this year. The UK is one of the leaders in computer game design, with significant software houses as well as 450 courses currently available at universities in the UK, ranging from specialisms in programming, concept art and interactive audio, to degrees studying the industry.
In September 2019, a new Bedales Assessed Course (BAC) in Digital Game Design is being introduced to inspire the next generation of programmers and designers. This unique course takes an interdisciplinary approach and our students will be writing and realising their own creations. It recognises that proficiency in technical skills such as a coding, debugging, and computational thinking is complemented by an understanding of the industry and development process.
Students will study six modules (The History of Games from Antiquity to VR; Thinking Like a Coder; Coding; Gaming as a Story; Digital Design, Photography and Video; the Business of Game Design) and then produce a mentored-project in Block 5 which could be individual or collaborative focusing on one of the strands previously studied. This course is suitable for any student with an enthusiasm and interest in thinking analytically and creatively.